True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7125
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Posted - 2014.02.16 22:33:00 -
[1] - Quote
Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter.
No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV.
HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7127
|
Posted - 2014.02.16 22:59:00 -
[2] - Quote
Protocake JR wrote:True Adamance wrote:Cody Sietz wrote:I've said this many times, but I feel people are blaming tanks and not the tools used to kill them.
Buffing dmg on the swarm launcher and the PLC will stop MLT tank spam. Or at the very least, lower it.
You can't buff AV nades because they were far to powerful. However, I'd like to see them get a bonus multiplier against LAVs and Dropships. It shouldn't take 3 Packed AV nades to kill a MLT LAV.
FGs are fine IMO, maybe buff the DMG by 5 percent on non-Assault/Breach variant so it's actually worth using.
You can't nerf MLT tanks because STD tanks will run wild with no fear of being popped by a soma/sica. The system is to intertwined as of right now. Buffing one, nerfs the other and vise versa.
Tanks are balanced IMO, but they need to be tuned and tweaked. The base work is there, it just needs to be built on and to have a proper counter. No its not. That a ******* ignorant an short sighted means of balancing something that need to change on the end of the HAV not AV. HAV need the change. AV is in possibly the most solid place it could be right now when you consider Medium Vehicle frames will be introduce in the coming months/ year. The only thing that needs rebalancing on the tanks end is the large blaster turret effectiveness against infantry (with the way things are right now). Tanks should equip small blaster turrets for killing infantry. If light AV was buffed and equipable to the sidearm slot, I wouldn't mind tanks keeping their infantry killing power. Swarms and plasma cannons are useless. How the hell can you say they are in a solid place right now? WTF is a medium Vehicle? You mean like the Bolas' that drop off other vehicles (medium air vehicle)? You realize that light AV is barely effective against LAVs right?
HAV need a significant redesign in terms of turrets.
The Large blaster needs to go. It undermines the basic role of an HAV/tank in the field.
As a result it significantly unbalances Infantry vs HAV vs AV gameplay to such an extent we have the QQ we have now. HAV should not be designed to fight or counter infantry directly. They should be primarily designated with the role of top tier ground based Anti Vehicle platforms.
I appreciate what CCP did with the new model of HAV but all it had done is make HAV very powerful for low SP and ISK invesetments. This is wrong. Back in earlier iterations of HAV gameplay High SP and ISK requirements created a class of skilled and potent HAV players which were able to achieve things with their vehicles few others could. Now thskill in HAV piloting is being marginalized by 0SP and low ISK tankers with the same effectiveness in terms of hardware as high SP tankers.
This is wrong and needs to change. AV has hit a sweet spot. Dedicated AVers, and multiple AVers can crush HAV with co-ordinated fire, but the job is not easy.
What needs to be altered are HAV modules.
Hardeners need percentage nerfs. I would think Shield Hardener 50% and Armour Hardener 35% is fair.
Secondly Modules like Nitrous are causing issues with HAV as they are now much faster and manoeuvrable. I have no real balancing suggestion save significantly longer cool down, and lesser speed bonuses.
Thirdly HAV should not put vehicle dirving and heavy anti infantry fire power in the hands of a single man. However significant anti vehicle capacity is fair.
Under this new model vehicles should still impact infantry game play by destroying emplacements and enemy vehicles, occasionally scoring a kill, but not woefully unbalance it by allowing us tankers to spam HAV as they are more SP intensive, and ISK intensive, at the same time by taking away or massive Anti Infantry capacity, but retaining armour, mobility, and fire power tenets of modern tank design.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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